You can play the entire game from this global map perspective, but you'd be missing out on some neat combat. Multiplayer also includes several historical battles. An objective maybe mean controlling one or more locations, keeping a certain percentage of your troops alive before the timer is up, or simply surviving the onslaught. Multiplayer works similarly, and you can adjust your starting gold and choose between total victory or possession of key objectives. Or you can do a Quick Battle, playing as attacker or defender in any of the game's dozens of provinces and aquatic zones. In addition to the campaign mode, you can take part in several historical battles, like Waterloo, Friedland and Salamanca. It looks like it's possible to build a minimal army and rely on your allies to defend you, instead of "make building, pump out troops, march them over, fight, gain territory." Maybe I've just done it too much in other games over the years, but it's nice to have another option that doesn't feel tacked on. There's actually an intriguing amount of propaganda and sympathy-culling tools at your disposal, and I like the subtler annexing over straight-up warfare. While all of this geopolitical chess is going on, you'll be advancing through a research tree, starting with basic things like a barracks to things like newspaper offices, embassies, and cannon foundries. And it will be more expensive to get them on your good side. Likewise, if a faction doesn't like you, it will offer a pittance for your resources and for alliances. Your faction's popularity (called "sympathy" here) goes on an averaged scale of 1 to 100, and the better your standing with another faction, the better deals you'll be able to get on trading resources and diplomatic negotiations. ![]() The peaceful way takes longer, naturally, but this way makes it less likely for a powerful adversary to get paranoid and pummel you when you get within range. You can choose to steamroll the world, or annex your neighbors peacefully by earning their trust and respect with lots of trade, alliances, and other considerations. You'll be starting from scratch and will have to develop your military, financial, and diplomatic infrastructure. Once you get in and start playing, you're transported to a turn-based table-top scheme, with miniatures posing for units and buildings. Conversely, France has little naval potential but can command a powerful army by being able to create elite units at a cheaper cost. GB has lots of potential across the board, but it will have to invest heavily in a fleet. Each faction's potential is broken down to four elements, which are scored on a scale of four. And the differences aren't just territorial or cosmetic. In this preview build, at least, you'll be able to play Great Britain, France, Austria, Prussia, or Russia. ![]() It stretches from Portugal to deep in the heart of Russia, and from Norway all the way south to Morocco and Tunisia. IG takes place from 1789 to 1830, in campaign mode, and you can choose one of two paths: rack up as many points as you can before 1830, or take as much time as you want but conquer the entire game map, which is considerably sized.
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